Evening UX Design Intensive

The part-time version of our User Experience Design Intensive. In this 20-week, hands on learning experience, students are brought through User Interface & User Experience Design industry best practices from the ground up. Through real-world projects and design sprints, students will learn Information Architecture, Interaction Design, Interface Design, and Usability Testing. After learning trade tools like Sketch & InVision, you'll have a complete professional UX Design portfolio. This course will meet two nights per week from 6:30-9:30 PM, and one weekend day every other week from 10 AM - 4 PM.

UX Processes

The key components of User Experience Design that allow designers to understand their users, create efficient flows, and optimize for the best user experience possible.

Concept Design

Information Architecture

Interaction Design

Interface Design

Personas

Prototyping

Qualitative Research

Usability Testing

User Scenarios

Wireframes

Other Skills

Miscellaneous tools or concepts a developer or designer should understand.

Project Management

Project Scoping

Sketch

Curriculum


WEEK 1: DESIGN SPRINT

Start learning by doing with a one-week Design Sprint. Students will start with ideating a project vision, work through research and analysis, and end with paper a digital prototypes.

WEEK 2: TESTING

Bringing a prototype to life with digital tools, such as InVision, will help students conduct usability tests among a group. Testing and refining are the core of UX design and optimization

WEEK 3: RESEARCH & PERSONAS

Dive deeper in understanding the User part of User Experience design by creating personas, interviewing test subjects, and presenting your findings to your classmates.

WEEK 4: THE UX DESIGN WORLD

Get the big picture of the UX Umbrella, all of the skills needed for specific parts of the product development cycle. Hone your critiquing skills, both giving and receiving, and wrap the week up with Information Architecture..

WEEK 5: INTRO TO INTERACTION DESIGN

Start piecing designs together by building user flows and microinteractions. Start with paper sketches before creating grayscale wireframes for multi-screen form designs.

WEEK 6: WIREFRAMING

Start giving your designs character by building wireframes in Sketch and choosing appropriate typography. Annotate your wireframes to create clarity for developers and stakeholders.

WEEK 7: VISUAL DESIGN

Take wireframing one step further by applying color theory, and then prototyping with InVision. Wrap up the week with more usability testing and refining.

WEEK 8: BRANDING

Solidify your products place in the market with a strong brand. Pair color theory and typography with a custom-created logo to build a visual identity for your project.

WEEK 9: DOCUMENTATION

Documenting and annotating your designs will give them context, and ensure your development team is bringing them to life correctly. Finish the week with a design challenge.

WEEK 10: MAPPING

Mapping comes into play in Empathy mapping, Journey Mapping, and Site Mapping. You’ll learn the differences and importance of each.

WEEK 11: PROJECT PLANNING

A good project starts with proper planning. Building creative briefs, feature lists, and competitive reviews will kick a project off in the right direction.

WEEK 12: CONTENT STRATEGY

Good design is nothing without the right content to fill them up. Setting a content strategy that appeals to your users helps ensure a good product doesn’t go to waste.

WEEK 13: RESPONSIVE DESIGN

Optimize a product for any screen size with an understanding of mobile design, responsive design, and the code that makes websites scale.

WEEK 14: ADDING VALUE

Enhance the user experience with animations and save the day with error handling, messaging, and prevention.

WEEK 15: DESIGN SYSTEMS

Creating and documenting a design system will allow your team to extend your designs and visual style to other products, and make cross-platform experiences consistent.

WEEK 16: CAREERS & TRENDS

Take a look at the business side of UX and different job types, and explore trends in visual style and interface design.

WEEK 17: CAREER PREP

Documentation goes a step further with functional specifications and UI patterns. Create your first UX resume and prepare to start a new career.

WEEK 18: DESIGN & SOCIETY

Study design’s impact on society and culture and prototype a solution to a difficult problem. Build out a UX strategy for delivering customer and business value.

WEEK 19: PROFESSIONAL DEVELOPMENT

Start the transition from student to professional designer by refining your portfolio, interviewing skills, and speaking with a guest lecturer.

WEEK 20: FINAL PRESENTATIONS

Prepare for final presentations while completing your resume, LinkedIn profile, and portfolio.

FAQ'S

Q: Is a Mac required for this program?

A Mac is preferred for the program, as the curriculum covers Sketch, a Mac-only application. If you do not have a Mac, other software may be used for wireframing purposes.

Q: How does this course differ from Evening Javascript Intensive?

The primary difference is that Evening Javascript Intensive teaches full stack web development that devotes most of its time to programming. The UI/UX is an immersive course that is aimed to be design specific.

Q: Will I need any prior coding experience?

No. This course focuses on the fundamentals and theories of design, not coding.

Q: Do you need prior design or research experience?

No. This program is accessible to anyone who has the desire and passion to learn.

Q: Is this a full-time or part-time program?

This is a 20-week part-time program.