The part-time version of our User Experience Design Intensive. In this 20-week, hands on learning experience, students are brought through User Interface & User Experience Design industry best practices from the ground up. Through real-world projects and design sprints, students will learn Information Architecture, Interaction Design, Interface Design, and Usability Testing. After learning trade tools like Sketch & InVision, you'll have a complete professional UX Design portfolio. This course will meet two nights per week from 6:30-9:30 PM, and one weekend day every other week from 10 AM - 4 PM.
The key components of User Experience Design that allow designers to understand their users, create efficient flows, and optimize for the best user experience possible.
Miscellaneous tools or concepts a developer or designer should understand.
Days per week: 3
Times: 6:30 PM - 9:30 PM
(Weekends 10:00 AM - 2:00 PM)
Oct 15, 2018 - Mar 17, 2019 (Tue, Thu, Sun) - $10,000
Upcoming Application Deadline: Oct 05, 2018
Start learning by doing with a one-week Design Sprint. Students will start with ideating a project vision, work through research and analysis, and end with paper a digital prototypes.
Bringing a prototype to life with digital tools, such as InVision, will help students conduct usability tests among a group. Testing and refining are the core of UX design and optimization
Dive deeper in understanding the User part of User Experience design by creating personas, interviewing test subjects, and presenting your findings to your classmates.
Get the big picture of the UX Umbrella, all of the skills needed for specific parts of the product development cycle. Hone your critiquing skills, both giving and receiving, and wrap the week up with Information Architecture..
Start piecing designs together by building user flows and microinteractions. Start with paper sketches before creating grayscale wireframes for multi-screen form designs.
Start giving your designs character by building wireframes in Sketch and choosing appropriate typography. Annotate your wireframes to create clarity for developers and stakeholders.
Take wireframing one step further by applying color theory, and then prototyping with InVision. Wrap up the week with more usability testing and refining.
Solidify your products place in the market with a strong brand. Pair color theory and typography with a custom-created logo to build a visual identity for your project.
Documenting and annotating your designs will give them context, and ensure your development team is bringing them to life correctly. Finish the week with a design challenge.
Mapping comes into play in Empathy mapping, Journey Mapping, and Site Mapping. You’ll learn the differences and importance of each.
A good project starts with proper planning. Building creative briefs, feature lists, and competitive reviews will kick a project off in the right direction.
Good design is nothing without the right content to fill them up. Setting a content strategy that appeals to your users helps ensure a good product doesn’t go to waste.
Optimize a product for any screen size with an understanding of mobile design, responsive design, and the code that makes websites scale.
Enhance the user experience with animations and save the day with error handling, messaging, and prevention.
Creating and documenting a design system will allow your team to extend your designs and visual style to other products, and make cross-platform experiences consistent.
Take a look at the business side of UX and different job types, and explore trends in visual style and interface design.
Documentation goes a step further with functional specifications and UI patterns. Create your first UX resume and prepare to start a new career.
Study design’s impact on society and culture and prototype a solution to a difficult problem. Build out a UX strategy for delivering customer and business value.
Start the transition from student to professional designer by refining your portfolio, interviewing skills, and speaking with a guest lecturer.
Prepare for final presentations while completing your resume, LinkedIn profile, and portfolio.
A Mac is preferred for the program, as the curriculum covers Sketch, a Mac-only application. If you do not have a Mac, other software may be used for wireframing purposes.
No. This course focuses on the fundamentals and theories of design, not coding.
No. This program is accessible to anyone who has the desire and passion to learn.
This is a 20-week part-time program.